Fallout New Vegas Starting Skills
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The first in a series of articles, the Fallout New Vegas Perks for Beginners walks you through Traits as well as the perks that you will have access to during the first few levels. Although you are starting out, many of these will help you out during your entire career. Welcome to my Fallout: New Vegas guide and before we start it will be important to state that this is more of a beginners guide rather than to make a perfect character. There are some miscellaneous tips to note before we start; don't anger the NCR or Caesar's Legion before you reach New Vegas.
“The skill of opening locks without the proper key. The use of lockpicks or electronic lockpicks will greatly enhance this skill.
”— In-game descriptionLockpick is a Fallout, Fallout 2, Fallout 3, Fallout Tactics and Fallout: New Vegasskill. Locksmith is a Fallout 4perk.
- 3Fallout 3
- 4Fallout: New Vegas
Fallout
The initial skill is determined as follows:
- 20% + (Perception + Agility)/2
Example: A starting Perception of 5 and Agility of 5.
- 20% + (5 + 5)/2 = 25%
The use of lock picks for mechanical locks, the electronic lock pick for electronic locks will significantly enhance this skill.
The perksMaster Thief and Thief increase the skill by 10%.
Fallout 2 and Fallout Tactics
The initial skill is determined as follows:
- 10% + (Perception + Agility)
Fallout New Vegas All Skills
Example: A starting Perception of 5 and Agility of 5.
- 10% + (5 + 5) = 20%
The use of lock picks or the expanded lock pick set for mechanical locks, the electronic lock pick or the electronic lock pick Mk II for electronic locks will significantly enhance this skill.This skill can also be used to lock doors, allowing the player to trap enemies in or lock them out of rooms. The first time a lock is picked there is a chance it will jam.
The perksMaster Thief and Thief increase the skill by 15% and 10% respectively.
Fallout 3
The initial skill is determined as follows:
- 2 + 2 × Perception + Luck/2
Example: A starting Perception of 5 and Luck of 5.
- 2 + 2 × 5 + 5/2 = 15
In Fallout 3, your Lockpick skill determines which locks the game will allow you to attempt to pick. Your skill must be at least the lock rating to try, and locks are rated at 25% increments: Very Easy - 0%, Easy - 25%, Average - 50%, Hard - 75% and Very Hard - 100%. Thus, there is little reason to invest more points in this skill beyond the level of lock you want to have access to. If you have the prerequisite skill, picking a lock takes the form of a mini game (see Lock for details).
Ways To increase Lockpick
- Permanent
- Bobblehead - Lockpick (+10)
- Tumblers Today (+1 or +2 with Comprehension)
- Thief (+5 for each rank, max 3 ranks)
- Tag! (+15)
- Covert Ops (+3) (Operation: Anchorage)
- Temporary
- Vault 101 utility jumpsuit (+5)
- Dad's wasteland outfit (+5)
- Mentats (+2-10 depending on Perception, a perfect Perception of 10 will see no benefit)
- Lag-Bolt's shades (+3) (Broken Steel)
Perks that require Lockpick skill
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Infiltrator | 70 | 18 | Perception 7 |
Fallout: New Vegas
The initial skill is determined as follows:
- 2 + 2 × Perception + Luck/2
Example: A starting Perception of 5 and Luck of 5.
- 2 + 2 × 5 + 5/2 = 15
Best Starting Skills Fallout New Vegas
Lockpick in Fallout: New Vegas operates in much the same way as Fallout 3, with your Lockpick skill determines which locks the game will allow you to attempt to pick. Your skill must be at least the lock rating to try, and locks are rated at 25% increments: Very Easy - 0%, Easy - 25%, Average - 50%, Hard - 75% and Very Hard - 100%. If you have the prerequisite skill, picking a lock takes the form of a mini game (see Lock for details).
Ways to increase Lockpick
- Permanent
- Tumblers Today (+3 or +4 with Comprehension)
- Tag! (+15)
- Permanent/temporary
- Anything that increases Perception, will improve Lockpick by +2 per point of increased Perception (up to +10)
- Temporary
- Locksmith's Reader (+10 or +20 with Comprehension)
- Vault 3 utility jumpsuit (+5)
Perks that require Lockpick skill
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Infiltrator | 70 | 18 | Perception 7 |
Interactions that require Lockpick skill
- 35 Lockpick is needed to persuade God to follow you.
- 100 Lockpick is required to persuade Elijah to come down to the Sierra Madra vault.
See also
- The Locksmith perk in Fallout 4.
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